Factor in the whole moody (Moon-y?) vibe, though, and suddenly the game jumps up to a whole other level. Without it, of course, The Swapper would still be fine it’d be like a less interesting version of Stealth Inc., to be sure, but it would still be worth playing. In case you deliberately steal content from us, we will let Youtube and other video hosting services know about it. That said, for me it all comes back to the atmosphere. The mechanics here are pretty easy to pick up, but also adaptable enough to be useful in levels that very quickly get progressively harder. Clearly, The Swapper’s developers believe that players will rise to whatever challenges you throw in front of them if you just give them the right tools, and more often than not, their faith is justified.
Considering how much I usually don’t like games that drop you in the deep end right off the bat, I’m a little surprised to find myself saying this, but…well, here we are. Change Status II updated Go to the room in the picture where you have to press a button to lower/raise 2 colums to get the orb at the other side. It’s a top-notch puzzle-platformer, one that isn’t afraid to make things a little challenging almost right from the get-go. Luckily, it delivers on that front as well.
Of course, seeing as The Swapper is a game and not a film, it needs a little more than just amazing aesthetics to be successful.
Between its sparse soundtrack and its moody lighting (to say nothing of the graphics, which fall somewhere between lifelike and stop-motion claymation), this is a game that knows how to create and sustain an atmosphere. That, in a nutshell, is what The Swapper seems to draw its inspiration from. Continuing on in the swapper and learning how to go up and down great distancesBe sure to watch in HDRate Subscribe and CommentSteam. You know, claustrophobic films set in space where a strange dread hovers over everything, even when it’s not immediately apparent why. The creepy atmosphere, the slow pace, the tense music, the ambiguous story: sure, there are some games that feature all those things, but to really bring them all together, you need to look to the big screen, to films like 2001:A Space Odyssey or, better still, Moon. I was trying to think of what other puzzle-platformers it reminded me of, when the fact was, I needed to think a little more broadly. Not in terms of whether or not I liked it - I was quite sure I loved it before I saw what anyone else had to say - but rather in terms of what to compare it to. I was struggling with getting my mind around The Swapper until I ventured over to Metacritic and found the perfect way to think about it.